Frequently Asked Questions
The rigid rules of tabletop engineering.
Why is player count so important?
A game designed for 4 players usually breaks mechanically or drags painfully long with 6. Strict player-count filtering saves your game night from boredom and frustration.
Can a 2-4 player game be played solo?
Only if it specifically includes an "Automa" or official solo variant. Never force a multiplayer game into a solo experience without official rules; the market dynamics will fail.
What happens if a 5th person shows up to a 4-player game?
You pivot. Play a 5-player game, or split into a 3-player and 2-player group. Never attempt to "team up" in a heavy strategy game designed for single minds.
Are party games real board games?
Yes. They utilize distinct psychological mechanics—social deduction, time pressure, and constrained communication. They are essential tools for groups of 6 or more.
How accurate are the time estimates on the box?
Always multiply the box time by 1.5, especially if you are teaching the rules to new players. A "60 minute" game usually takes 90 minutes in a real-world scenario.
What does "Zero-Sum" mean in 2-player games?
It means mathematical aggression. Every resource or point you secure is directly removed from your opponent's potential pool. It is highly competitive.
Do you sell board games?
No. We are purely an informational classification engine. We ensure you buy the right game from your local retailer based on empirical player statistics.
How do I use the Matchmaker tool?
Enter your strict criteria (count, time, vibe) and export the plain text file. Bring that data to your local game store or share it with your gaming group to set expectations.